Authors
Florian ‘Floyd’ Mueller, Gunnar Stevens, Alex Thorogood, Shannon O’Brien, Volker Wulf
Publication date
2007/12
Journal
Personal and Ubiquitous Computing
Volume
11
Pages
633-645
Publisher
Springer-Verlag
Description
Sport is a domain full of movement-based interactions. These interactions typically have positive health effects as well as an impact on social bonding. We have investigated ways in which computer augmented devices can lead to new sport experiences and explored opportunities to combine physical activities with remote social bonding. Three prototypes have been implemented which showcase movement-based interaction in sports. “Breakout for Two” allows geographically distant users to play a physically exhausting ball game together. “FlyGuy” gives users a hang-glide experience controllable through body movement. “Push’N’Pull” uses isometric exercise equipment over a network to encourage users to complete a cooperative game whilst performing intense muscular actions. A comparison of these applications shows that such movement-based interaction in a networked environment allows players …
Total citations
Scholar articles
FF Mueller, G Stevens, A Thorogood, S O'Brien, V Wulf - Personal and Ubiquitous Computing, 2007